Revanchist the Half-Elf Sniper



Male Half-Elf Ranger 3
LN Medium humanoid (elf, human) Hero Points 1
Init +5; Senses low-light vision; Perception +10


Defense 15, flat-footed 10 (5 Dex)
Armor DR: 0
Critical Defense: +5 (
5 Dex)
Vig 28 (3d10) Wnd 20 (Threshold 10)
Fort +3, Ref +8, Will +3; +2 vs. enchantments
Immune sleep


Speed 30 ft.
Ranged composite longbow 9 (1d84/×3)
Special Attacks favored enemy (undead +2)


Str 18, Dex 20, Con 10, Int 10, Wis 14, Cha 10
Base Atk +3; CMB +7; CMD 22
Feats Endurance, Point-Blank Shot, Precise Shot, Skill Focus (Stealth), Weapon Focus (longbow)
Skills Climb +8, Craft (weapons) +4, Intimidate +6, Knowledge (arcana) +1, Knowledge (history) +1, Knowledge (nature) +5, Knowledge (religion) +1, Perception +10, Sleight of Hand +6, Stealth +14, Survival +6, Swim +8; Racial Modifiers +2 Perception
Languages Common, Elven
SQ combat styles (archery), elf blood, favored terrain (underground +2), hero points, track +1, wild empathy +3
Other Gear studded leather, arrows (100), composite longbow, cloak of elvenkind, bedroll, blanket, winter, bottle, grappling hook, hemp rope (50 ft.), signal whistle, torch, heavy horse (combat trained), military saddle, exotic, 205 gp, 5 sp, 9 cp

Special Abilities

Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities – Sleep You are immune to magic sleep effects.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs Favored Enemy (Undead).
Favored Terrain (Underground +2) (Ex) +2 to rolls vs Favored Terrain (Underground).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.



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